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Name: Chris
Blundell Email
Address: plutonic@plutonicdesign.com |
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Professional
Projects | Awards | Maps
Please also refer to the professional page.
I have been making maps and releasing them on the internet since December 1998. Prior to the release of Unreal, I experimented with various level editors but UnrealEd provided me with the tools that I needed to get serious about level design. I have experimented with various editors since, including the Sacrifice and Quake 3 editors. I used Hammer to create DM-Inevitable Conflict for Half-Life 2 Deathmatch. UnrealEd remains the level editor that I use most frequently. Please refer to the Community page for more information about my maps.
I have been making textures / materials based on digitally sourced images from either the Internet or digital camera for some time now. Typically these are created to meet a specific need for a map.
In order to develop maps with original themes, I model static meshes using 3DS Max. Almost all of my "community" maps make use of original static meshes.
"From Paper-to-pixels" - an article on the Level Design process using Unreal Engine 1 (though the concepts still apply to a degree). Development blog for Industrial Wrath - outlines the general development process I went through to create for a simple DM map for UDK. |
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