News
Professional level design work
Files created and distributed free for the online community.
Curriculum Vitae
Contact Plutonic Design
   

Name: Chris Blundell
Alias: Plutonic
Date of Birth: 20th March, 1969
Location: Brisbane, Queensland, Australia

Email Address: plutonic@plutonicdesign.com
WWW Site:
http://www.plutonicdesign.com
(hosted by PlanetUnreal)

   
             
 

 

   

Professional Projects | Awards | Maps
Textures | Static Meshes | Articles

Professional Projects - Timeline

Please also refer to the professional page.

Competition Awards
Maps

I have been making maps and releasing them on the internet since December 1998. Prior to the release of Unreal, I experimented with various level editors but UnrealEd provided me with the tools that I needed to get serious about level design. I have experimented with various editors since, including the Sacrifice and Quake 3 editors. I used Hammer to create DM-Inevitable Conflict for Half-Life 2 Deathmatch. UnrealEd remains the level editor that I use most frequently.

Please refer to the Community page for more information about my maps.

Textures

I have been making textures / materials based on digitally sourced images from either the Internet or digital camera for some time now. Typically these are created to meet a specific need for a map.

Static Meshes

In order to develop maps with original themes, I model static meshes using 3DS Max. Almost all of my "community" maps make use of original static meshes.

Articles

"From Paper-to-pixels" - an article on the Level Design process using Unreal Engine 1 (though the concepts still apply to a degree).

Development blog for Industrial Wrath - outlines the general development process I went through to create for a simple DM map for UDK.