CTF-Antagonism
 
 
 
CTF-Antagonism

General Map Information

Title : Antagonism
Version: 100

Release Date : January 31st, 2002
Filename : CTF-Antagonism-100.unr
Author : Chris Blundell
Email Address :
plutonic@plutonicdesign.com

CTF-Antagonism-100

 

More screenshots: 1 - 2 - 3 - 4

Map Information

The intention with this map was to create a symmetrical CTF map for 4 to 10 players where decks provided for multiple paths between the bases but also allowed for 'interaction' between players on the various levels. The layout provides for intense matches requiring team tactics. The bases are quite open and can be accessed on two levels. Midfield battles are common as all paths intersect (on different levels) at the centre of the map.

Antagonism has an industrial theme. A number of decorative details - including some new mesh light props as well as smoke generators- have been included to add to the industrial ambiance of the map. Although the poly count occasionally peaks to 250 polys and so this map should run smoothly on most machines.

Special thanks to ...

My wife, Danielle, and our children who are all incredibly tolerant of my work patterns when creativity strikes. Danielle is also becoming a great beta tester.

  • The beta testing team: Larathiel the Death Elf and Geoff Young.
  • Undulation's excellent corrugated iron texture from the Maggot texture set.
  • Mychaeel's excellent MeshMaker which I used to make the light props.

The Opinion of Others ...

Got a comment? ... please email me.

 

[Updated 27th Feb, 2002]
Site content and original site art copyright© 2001
Chris Blundell.