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CTF-Conquest
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1st place in the Make Something Unreal CTF Contest. 6th
place in the Best Overall category of
Map Information CTF-Conquest was born out of the impression I had that there weren't many CTF maps set in an outdoors environment. At the same time, I wanted to create a map that promoted team-based strategy. It strikes me that CTF maps that include a tight playing space allow the player to attack the opposing base and succeed as an individual. Whereas more open maps require a squad approach to win by virtue of the fact that a player needs backup to cross open areas. Hence CTF-Conquest is largely an outdoors map, where to breach the opposition's castle successfully, you will need someone to 'cover' you. There are multiple paths between bases, and two entrances into each castle. Both teams will need to consider the placement their defending players carefully in order to protect their flag effectively. While the outdoors environment will be the scene of open battle, the interior of both castles makes for tight, frantic battle. (The intention was to create a considerable contrast between the outdoors and indoors environments.) Start getting that team together, define some roles and see if you can Capture The Flag. Special thanks to ... I must say a special thank you to my huge beta testing team; please check the ReadMe document in the zip file. Thanks to Whit for agreeing to submit this map for me in the Make Something Unreal contest. As always, I thank my wife and son for allowing me the time to make maps like this one happen. The Opinion of Others ...
Got a comment? ... please email me. |
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[Updated
1st Sept, 2001]
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