C.V.

Chris 'Plutonic' Blundell

Name: Christopher Blundell
Alias: Plutonic
Date of Birth: 20th March, 1969
Email Address: plutonic@plutonicdesign.com
WWW Site:

Plutonic Design (hosted at PlanetUnreal)

http://www.plutonicdesign.com

Location: Brisbane, Queensland, Australia

Level Design Experience

Professional projects:

Freelance/contract level designer on the following projects:

  • March to present - Perception: Stargate SG-1
  • Febuary to October 2003 - Epic Games: UT2004 (maps AS-RobotFactory, BR-Serenity, DOM-Conduit and DM-Metallurgy)
  • November to December 2002 - Perception: Prototype development (using Unreal engine 2)
  • August to October 2002 - Ubi Soft Canada: Rainbow Six 3: Athena Sword (using Unreal engine 2)
  • May 2000 to February 2001 - Digitalo Studios: "Devastation"
  • June to July 2001 - Digital Extremes: "Dark Sector"
  • May 1999 and March 2000 - DreamForge Intertainment:"Werewolf: The Apocalypse - The Heart of Gaia"

 

Competition Awards:
Maps

I have been making maps and releasing them on the internet since December 1998. Prior to the release of Unreal, I experimented with various level editors but UnrealEd provided me with the tools that I needed to get serious about level design. I have experimented with various editors since, including the Sacrifice and Quake 3 editors.

Listed below in chronological order are the maps I have created and released to the community.

Unreal Tournament 2003

Map Date Released
DM-CBP2-Masurao May, 2004
CTF-Unearthed_SE_2004 April, 2004
ONS-Icarus March, 2004

Unreal Tournament 2003

Map Date Released
CTF-Hypothermia Jan, 2004
DM-1on1-Rivalry Oct, 2003
CTF-Unearthed_SE July, 2002

Unreal Tournament

Map Date Released
CTF-Antagonism January, 2002
CTF-Urban Uprising October, 2001
DM-Obsessive October, 2001
DM-Urban Terror August, 2001
DM-Compulsive February, 2001
CTF-Revenge December, 2000
DM and DOM-Frantic October, 2000
CTF-Event Horizon April, 2000
CTF-Conquest March, 2000
DM-Fool's Bravado January, 2000
DM-Aggressive Tendencies][ December, 1999

Tactical Ops

Map Date Released
TO-2-Bridge July, 2002

Strike Force

Map Date Released
After the Fall (team deathmatch) TBA

Rune

Map Date Released
DM-Elemental Arena May, 2001
DM-Glacier February, 2001

Unreal

Map Date Released
DM-Aggressive Tendencies September, 1999
DM-Portal May, 1999
DM-Terminal Intent April, 1999
DM and DK-Rifles and Rockets April, 1999
DM-Crossover January, 1999
DM-Wasted December, 1998

Sacrifice

Map Date Released
Ambush Alley February, 2001

 

Textures

I have been making textures based on digitally sourced images from either the Internet or digital camera for some time now. While some textures have simply been resized, resampled and corrected for use in the Unreal engine, others have been either heavily modified and composited from multiple images or created from scratch.

Some texture sets for UT - for example PlutonicUrban - have been released to the community for general use. Others were developed for specific maps.

More recently, I have developed textures for UT2003. CTF-Unearthed and CTF-Hypothermia, both make use of textures that I have customised to suit the specific requirements of the themes for these maps. Currently I am developing a map that uses a completely original texture set based solely on images personally collected with a digital camera.

Static Meshes In order to develop maps with original themes, I have started modelling static meshes using 3DS Max. All my "community" maps - DM-1on1-Rivalry, CTF-Unearthed_SE and CTF-Hypothermia - for UT2003 make signficant use of original static meshes. With each new map, I try to implement something new. To this end, I am currently modelling low-poly plants and trees based on real-world specimens.
Article / Tutorials

[Updated May 21, 2004 ]
Site content and original site art copyright© 2001
Chris Blundell.