Digitalo Studio's Devastation

The following screenshots and information are about Digitalo Studio's Devastation.

August, 2002

HomeLAN Federation interviews Barry Gibbs, Lead Designer for Devastation.

July, 2002

HomeLAN Federation interviews Vic DeLeon, senior producer for Devastation. This interview is supposed to be part of an ongoing, monthly series.

June, 2002

A new preview this month at GamesDomain.

May, 2002

Seems like this month is a big month for news about Devastation, specifically, the official announcement of a publishing deal with ARUSH Entertainment and Groove Games. There's also a factsheet and a set of new screen shots. I've also included links to previews based on demos for the press at E3, 2002.

The fact sheet (click image for a larger view):

The official press release:

Next-generation Unreal technology and real-world physics power new post-apocalyptic, team-based first-person shooter

SCOTTSDALE, Ariz. - May 20, 2002- Global video games publisher ARUSH Entertainment, in conjunction with Groove Games and Digitalo, today announced Devastation, a new team-based first-person shooter (FPS) built on a heavily modified next-generation Unreal engine. Set on a post-apocalyptic Earth, Devastation pits teams of rebelling gang leaders, street fighters, mercenaries, and ex-military operatives together against armies of corrupt, high-tech corporate police in a battle to win control of a devastated world.

Devastation has a dynamic tactical component that allows the gamer to decide how much control to exert over non-player character teammates, from giving individual commands to giving no commands at all-game players can coordinate an 8-person attack, or go in guns blazing, it's their choice. With 32 different areas, more than 30 different weapons, numerous multiplayer game styles and over-the-top graphics, Devastation offers FPS fans a captivating experience.

"I was blown away the first time I saw this game," said ARUSH Entertainment president and CEO Jim Perkins. "Devastation is a gunshot-to-the-head kind of experience: it's edgy, it's raw, and it'll shock your senses. "

The game not only uses next-generation Unreal technology, but it also incorporates real-world physics, providing for realistic object movements and incredible rag-doll deaths. The environment is completely interactive, where everything can be destroyed or manipulated-use garbage in the streets to set traps, or pick up broken bottles and slash your enemies. The use of sound in the game is dynamic as well--it can be manipulated or muffled to create diversions or to move around stealthily.

The advanced artificial intelligence controls enemies and teammates with micro-behaviors and heightened awareness. Teammates provide intelligent cooperation and assistance-they almost seem too real. Also, bots react differently each time the game is played, lending incredible replay value.

"We have made significant enhancements to the already amazing Unreal technology," said Vic DeLeon, Senior Producer of Digitalo. "The graphics in Devastation are so in-your-face that you'll think you're in the latest Hollywood thriller, and the environments and gameplay will suck you right in."

Devastation, currently in the pre-beta stage of its development, is being shown at the Electronic Entertainment Expo this week, by appointment only. For more information, please contact Donald Case at donald@arushgames.com or 480-609-8665.

About Digitalo
Digitalo has often been described as a low-profile "stealth company" as well as the "best kept secret in the videogame industry". Founded in 1995, Digitalo is an independent design studio and software development house balancing fierce technology R&D with a robust design aesthetic.

About Groove Games
Headquartered in Toronto, Canada, Groove is a worldwide video game publisher. Groove's mandate is to search the globe for "hidden gems," finding the world's best games and delivering them to the world's best gamers.

About ARUSH Entertainment
Based in Scottsdale, Ariz., ARUSH Entertainment is a global entertainment software publisher. As a division of World Entertainment Broadcasting Corporation (WEB Corp.,) the company publishes its software for sale in retail stores and on the Internet. For more information, please visit www.arushgames.com.

The new screen shots:

Previews from E3 2002

December, 2001

HomeLAN Federation and Alliance had the following interview with Vic DeLeon (producer) about Devastation. Here's the complete intervew.

Devastation Interview - 16 December 2001 00:00 - John [JCal] Callaham User Comments : 0
Since last May, when developer Digitalo first announced that they were developing an Unreal engine based first person multiplayer action game called Devastation, the news about the game itself has been non-existent. While the developer is still holding off on spilling the entire beans about the game at this point, HomeLAN managed to get Vic DeLeon, the senior producer at Digitalo, to finally reveal a few more details about Devestation, as well as the game’s current status, in this brief interview.


HomeLAN - First, we're very curious about the status of Devastation. What can you tell us about its current progress?

Vic DeLeon - I'm happy to say that we're still pounding away tirelessly on both PC and XBox versions and our production pipeline is making serious progress. We're extremely pleased with the positive responses from the recent build evaluations. The team is devoted to making the Devastation experience even better, as thorough playtesting and private focus groups are becoming more routine and producing better results for us to study. Production on both gameplay and visuals has gone through several revisions since the version we showed privately at E3 this year, and it's still being tweaked and honed to perfection. This, along with some of our latest technical feats brings us only a few months away from completion. The gametypes are shaping up and I'll have more on those later. On the business side, we're working with several publishers and have more than one deal on the table as the biz guys negotiate for the one that will give us the widest distribution and best marketing.


HomeLAN - What can you tell us about the features in the game?

Vic DeLeon - We've developed many amazing enhancements and tools for the Unreal Engine since we started this title, and I will save the details for another interview with Bob Berry, our Lead Programmer, a LOT more technical than I. Rest assured, we have a new and utterly amazing rendering system, as well as some very smart bots that will surprise everyone will their abilities and behaviors just as the UT bots did way back. Plus, we've created a skeletal animation, blending, and character expression system that gives the computer-controlled players more realistic and fluid motion as well as more human movement characteristics and, of course, some really graphic dismemberment action. We're also taking our time and making sure the game is very mod friendly and easy to work with, providing our own tools and upgraded editors. More on all this stuff will be released at a later time :)


HomeLAN - Is there an overall storyline to the game?

Vic DeLeon - Typically, a strong storyline is one of those elements that simply cannot be portrayed in a high-action shooter for obvious reasons -players usually don't want it, nor do they care. Still, a little bit of story is always nice, and Devastation has what could be considered a subtle storyline, gradually presented to the players. It can be better described as some very strong aesthetic elements and scenarios, interesting enough to be noticed, but not overdone to the point of being blatant, annoying, or pretentious in any way. In other words, it's more than just a simple theme, but less than a full-blown storyline.


The details of the story will have to remain a secret, but I can reveal that first and foremost, it's all about teams and teamwork. The teams consist of two warring factions of humans living in a somewhat dysfunctional version of the not too distant future. It's a very dark and cyberpunky kind of genre with a very unique visual interpretation. The 30+ massive levels are all based on real-world locations from some local as well as exotic parts of the world. There's no aliens, no spaceships, no really insanely impossible fantasy weapons, just real pulpy "cyberpunk grit" somewhat reminiscent of the kind of stuff you'd get from William Gibson and Neil Stephenson novels.


HomeLAN - What are the weapons like in Devastation?

Vic DeLeon - We have provided the player with a rather extensive urban-action arsenal, but with a nice edge unlike any other game to date. First, you get a pretty standard assortment of 20th century present-day weapons like pistols, shotguns, machine guns, and assault rifles, plus you also get some retrofitted versions of current-day models that have been upgraded with special accessories. Now is where things start to get really exciting as Devastation also sports some more exotic weaponry and explosive devices based on prototypes from current military and police forces- all those weapons that we'll be seeing in the next couple of decades ;)


The action in the gametypes is very diverse, complementing the weapons so different types of players will have different experiences. The less carnage-minded will get to chose from some pretty interesting and fun surveillance equipment and robotic drone-type gear, as well as handheld PDA devices that you must use to infiltrate and hack your way into enemy computers- a feature we have spent a long time on, and have integrated into the primary gametype as a main feature. Finally, for the stealth-minded players there is an assortment of sniper rifles, as well as my personal favorite, a massive samurai-style katana sword for those quiet, up-close encounters.


HomeLAN - How many character models are in the game and what are they like?

Vic DeLeon - We have over a dozen characters in-game right now and by this time next month we should have close to twenty. I have to make a point about the character models in Devastation and I can't stress this enough- our artists have spent a long, long, time developing the styles and wardobes to look unique and very distinctive. That's all I'm going to say about the characters right now, you can see many of them in the screenshots.

HomeLAN - Finally, what else have you guys been up to?
Vic DeLeon - We're the last of an endangered species- the privately-owned indy studio, so we enjoy that very rare and much sought after freedom in experimenting and perfecting our craft. Seriously, we humble ourselves and undertand that we're very lucky to have what we have. The tradeoff to all this free-flowing madness is that in the past we've found ourselves picking up external projects to support our internal development. Our familiarity with software engines along with our very talented team and biz people means we're often approached by other developers seeking our assistance to finish projects. Earlier this year Digitalo was offered a contract by Electronic Arts to create and manage level design and technical gameplay mechanics on the PC version of Harry Potter and the Sorcerer's Stone. Since Devastation was our pet project, and we had independently funded the majority of its production, we decided to continue working on it while simultaneously accepting the EA contract even if it did cost us some internal delays on Devastation. It has all been well worth it, and tons of fun.

Links

Here are the thumbnails for all the shots.

May, 2001

Devastation is still in development. Here's the press release from May, 2001.

"Yes the official word is out. Our team has been hard at work for over a year and a half on a next-gen action title called Devastation. We're releasing a few tidbits of information at the present, more updates and screenshots will follow.

Devastation is a high-action, teamplay-oriented, first person game powered by heavily modified Unreal Engine technology. Set in the very near future, dozens of unique characters are pit against each other in urban combat spanning several devastated locales. Devastation focuses on intense multiplayer action with an equally satisfying single-player experience. The revolutionary AI enables computer-controlled players to be both strategically cunning enemies, as well as highly intelligent allies. Devastation reinvents the FPS genre with a fresh game type that will appeal to both hardcore DM and Team-Play fans alike. Also included for online tournament play are maps specifically designed for traditional DM and CTF game-types."

[Updated 27th May, 2002]
Site content and original site art copyright© 2001
Chris Blundell.