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Curriculum Vitae
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Currently, I am between projects.

   
             
 


BR-Serenity for UT2004


Stargate SG-1: The Alliance

 

   

I have been privileged to work as a contract level designer for a number of commercial titles.

Unreal Tournament 2004

Designed for maps for the commercial release Epic Games' UT2004 - AS-RobotFactory (with Nate Overman), BR-Serenity, DOM-Conduit and DM-Metallurgy. All maps remain active on UT servers - see UT2004 stats for RobotFactory, Metallury, Serenity and Conduit.

Rainbow Six 3: Athena Sword

Created layout maps for UbiSoft Montreal that were used in the multiplayer component of the expansion pack Rainbow Six 3: Athena Sword.

Devastation

Involved for ten months in the initial stages of development of Digitalo Studio's Devastation.